MTG Proxies for Commander, Cubes and Playtesting
At Coftable, MTG proxies are game pieces: a way to build the Commander deck or Cube you want to shuffle. We cover the decisions between an idea and a playable stack, from choosing what deserves a proxy to keeping cards readable across a table.
Maybe you are filling ten gaps, testing two mana packages, or giving a Cube visual language. The project changes, but the questions stay concrete: what should you print, how should it look, how will you sort it, and what needs a game before it earns a slot?
Commander leads the conversation, with Cube construction, deck testing, art and frame choices, materials, token packages, and service comparisons. The point is not proxy theory; it is getting decks played, tuned, and enjoyed sooner.
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Start with the constraint that matters most. A revising Commander list benefits from flexibility, while a complete deck or custom Cube calls for a clearer print plan. Follow the project that matches your next decision, then use checklists and comparisons to move from idea to sorted stack.
Keep the table in view while choosing art, borders, materials, tokens, and storage. A proxy still has to communicate quickly in play, sleeve consistently, and remain easy to find after a game. When the details support play, the stack feels intentional rather than improvised.
